Note: This page, and the text within it will be updated with each new episode of Telltale's The Walking Dead. In order from top to bottom, each episode will receive several spoiler-free paragraphs. Furthermore, rather than scoring each episode, we'll be waiting until the season's finale to award a score.
Episode 1: “All That Remains”
When I first went into season 1 of Telltale’s The Walking Dead, I knew I wasn’t in for a pleasant experience. The game would surely be brutal in a way similar to the comics, and characters would probably be killed-off every so often. What I wasn’t expecting, though, was for the experience to be as engrossing as it was. I didn’t expect to grow so close to its characters, much less find myself on the verge of shedding tears as many times as I did while playing it. Telltale’s past attempts at breathing life into the adventure game genre were less than successful; but the success of The Walking Dead was a statement.“ Continue Reading
Note: This page, and the text within it will be updated with each new episode of The Wolf Among Us. As such, we aren't scoring it for now. Scroll down to find groups of paragraphs referring to single episodes, or go ahead and read the whole thing.
Describing last year’s The Walking Dead as a tough act to follow would be a monumental understatement. The hit not only told a wonderfully emotional story — with great characters and dialog to boot, but it also effectively breathed new life into point-and-click adventure games, an achievement developer Telltale has been working toward since inception. It proved that not only could the genre provide intense gameplay moments when called for, but that was capable of adequately hosting an engaging narrative. At the same time, it managed to generate a strong following of fans who have been clamoring for a second season to the episodic zombie drama. While that’s certainly in the works, for now fans will have to settle for another empathy-based choice-driven Telltale game, only this one takes place in a drastically different setting. Continue Reading
The greatest sign of my anticipation for an open-ended game is the sentence “Think of the possibilities!” running through my mind over and over again. It’s happened with many, The Elder Scrolls: Oblivion and Fallout 3 to name a few. At this moment, though, that chant of optimism is being sung with the following games in mind: The Witcher 3, Metal Gear Solid V, Rust, a few others, and now Divinity: Original Sin. Continue Reading
This is a preview of a game featured on Steam Early Access. It is by no means finished, and everything in the game is subject to change.
First it was the World War II Shooter, then the Zombie-Survival genre, now it’s gather-resources-and-build-structures games that are filling up the Steam. The situation isn’t so dire, though, as you all of them have their fair share of interesting nuances. Terraria is a fantasy game of that type, Starbound is Sci-Fi, etc. Their flow differs, and each can afford their own set of interesting items and enemies. But what is Craft the World? Well, the changes in it aren’t quite so subtle; first and foremost, it’s a real-time strategy game. Continue Reading
If your reaction to the announcement of a sequel to A Link to the Past was anything like mine, you probably thought it would be a decent Zelda game. But at the same time, that it would in no way surpass the level of perfection on display in its predecessor. How could it? A Link to the Past is the Zelda game. although more recent entries like Ocarina of Time and Majora’s Mask are wonderful in their own way, nothing could possibly beat the SNES classic’s incredible dungeon design, nor its masterful pacing. Yet somehow, A Link Between Worlds does just that. Continue Reading
I was hoping for an unedited look at gameplay from the trailer, but even though it didn’t provide that, I still remain excited for the next chapter in Geralt’s story.