It’s been a while, but hey! New Shtick Look!
Note: While this is ARMA III gameplay, the levels shown are user-made, and not necessarily representative of Bohemia Interactive’s product.
In this episode of Shtick Look, Ben takes a look at Probably Archery, an archery game in the vein of Surgeon Simulator and QWOP. Continue Reading
In this episode of Shtick Look, Ben takes you through a few rounds of the free-to-play flight simulator War Thunder, and takes a look at the seemingly inoffensive in-game store.
In this episode of Shtick Look, I take you through a very experimental, and interesting indie game set on the border of the fictional country “Arstotzka”. Continue Reading
In this Episode of Shtick Look, I take you through some of the story, and a handful of the procedurally-generated levels Cloudberry Kingdom offers. And fail miserably many, many times.
Today is a new day. But more importantly, today brings the premiere of a brand new episode of Shtick Look! Continue Reading
This has been a pretty great week for me. I’ve slowly been learning to balance my work between this fine website and Hardcore Gamer, so far it’s going pretty well! Of course, you, the readers, probably haven’t seen the balance. Since I haven’t posted many articles for The Analog Shtick this week. But I have been working on things that will be releasing in the near future. So be excited about that, as well as my future work with Hardcore Gamer. Continue Reading
I’ve been promising video content since the inception of this site, and I’m finally making good on that promise. Continue Reading
Hello there good citizens and readers of The Analog Shtick! I’ve got a pretty exciting announcement to make; I’ve started writing for Hardcore Gamer! Continue Reading
With the recent success of Minecraft and Terraria as verification, it’s clear that many gamers still have a hunger for construction. We’ve seen the recreation of worlds, as well as a fully functional computer made in Minecraft. And while its tool set isn’t quite as robust, some incredible castles have been erected in Terraria. But most everything made in these games are stationary. While immobility certainly doesn’t make these towering constructive achievements any less impressive, wouldn’t it be fun to create something that moves? Something that moves high above the clouds? Kerbal Space Program’s developer “Squad” thought so. Continue Reading