Many of the PS4’s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
WARNING: While this review contains no actual plot spoilers, it does discuss one particular scene that takes place early-on in the game. Again, it doesn’t spoil anything about the story, but if you want to play the game entirely blind then read at your own risk.
The underground tunnels that were once synonymous with cheap, reliable transport have become the Russian peoples’ only source of refuge from the radiation that pollutes the surface. Children don’t know what birds or dogs look like, or that they were friendly creatures, they only know of the mutated creatures of the surface that are often referred to as “demons” because of their frightening appearance and unmitigated hostility. This dark and seemingly hopeless world is the one Metro: Last Light creates — that it invites players to take part in. Continue Reading
It wouldn’t be dishonest to say that gamers are quite frequently hand-fed often high quality — but very by-the-books games with predictable narratives and mechanics that could be found in any “How To Make A Triple-A Game For Dummies” book. However, on occasion, players are treated to something so archly dissimilar, that they aren’t even sure what to do with themselves. These types of games push players along a path so foreign to them, they almost feel as if they were tourists in a nation entirely alien to them. Zeno Clash II distributes this feeling sevenfold, leading to comical results. Continue Reading
Three years ago, Borderlands released to a skeptical audience. People were generally excited for it when it was first revealed, but it underwent a major overhaul about half way through it’s development. It’s semi-realistic graphics were replaced with the more stylized cel-shaded look, and it’s tone made the transition from semi-serious to comical. Many people were upset by these changes. In the end, Borderlands was well received by critics and sold over three-million copies in it’s first five months of release. However, it was criticized for it’s “weak ending” and sub-par controls. Has publisher Gearbox learned it’s lesson? Or are fan’s dreams of improvement left to rot in the borderlands.