Note: This page, and the text within it will be updated with each new episode of Telltale's The Walking Dead. In order from top to bottom, each episode will receive several spoiler-free paragraphs. Furthermore, rather than scoring each episode, we'll be waiting until the season's finale to award a score.
Episode 1: “All That Remains”
When I first went into season 1 of Telltale’s The Walking Dead, I knew I wasn’t in for a pleasant experience. The game would surely be brutal in a way similar to the comics, and characters would probably be killed-off every so often. What I wasn’t expecting, though, was for the experience to be as engrossing as it was. I didn’t expect to grow so close to its characters, much less find myself on the verge of shedding tears as many times as I did while playing it. Telltale’s past attempts at breathing life into the adventure game genre were less than successful; but the success of The Walking Dead was a statement.“ Continue Reading
Note: This page, and the text within it will be updated with each new episode of The Wolf Among Us. As such, we aren't scoring it for now. Scroll down to find groups of paragraphs referring to single episodes, or go ahead and read the whole thing.
Describing last year’s The Walking Dead as a tough act to follow would be a monumental understatement. The hit not only told a wonderfully emotional story — with great characters and dialog to boot, but it also effectively breathed new life into point-and-click adventure games, an achievement developer Telltale has been working toward since inception. It proved that not only could the genre provide intense gameplay moments when called for, but that was capable of adequately hosting an engaging narrative. At the same time, it managed to generate a strong following of fans who have been clamoring for a second season to the episodic zombie drama. While that’s certainly in the works, for now fans will have to settle for another empathy-based choice-driven Telltale game, only this one takes place in a drastically different setting. Continue Reading
If your reaction to the announcement of a sequel to A Link to the Past was anything like mine, you probably thought it would be a decent Zelda game. But at the same time, that it would in no way surpass the level of perfection on display in its predecessor. How could it? A Link to the Past is the Zelda game. although more recent entries like Ocarina of Time and Majora’s Mask are wonderful in their own way, nothing could possibly beat the SNES classic’s incredible dungeon design, nor its masterful pacing. Yet somehow, A Link Between Worlds does just that. Continue Reading
As a huge fan of the show, I couldn’t help but sport a smile as soon as the title screen flickered on. The show’s characters are charmingly presented in a pixilized fashion and cheerily “blip” closer and closer to the screen before sharing one of their trademark knuckle-touches. A chiptune-variant of the theme song chirping all the while. Any hopeful would have trouble thinking anything other than: “*This* will be the game that does the show justice.” While it certainly isn’t, the assumption did hold true for a little while. Continue Reading
Need for Speed may be one of the longest-running yearly-release franchises, but it’s far from stagnant. Each new release has, for the most part, been drastically different from the last. Just over the past few years, the series has gone from arcadey police-chases, to somewhat-serious simulation, to story-driven racer, to an open-world exploration game. But this year’s entry, Rivals, bares quite a few similarities to last year’s Most Wanted. “An open-world street racer with an emphasis on police chases” would act as an ample description for either title. That said, the side of the chase on which you’ll want to be on in Rivals is entirely different. Continue Reading
Many of the PS4′s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
I’ve talked very highly of the Battlefield series in the past, and I’ve expressed my excitement for the latest installment recently. Continue Reading
Rockstar games and unbridled ambition have always sat in synonymic harmony. But as of late, the company’s successes have been thanks to something much deeper than gargantuan cityscapes and the lively streets that accompany them. The tale of a tragic hero – or anti-hero in the case of Grand Theft Auto – with Niko Bellic and John Marston being Macbeths of their respective times. Though over the years it’s become a tired formula. A “hero”, a problem, and an end, though a minimalist descriptor for two of the most highly-acclaimed story-centric games of late, it’s a fair one. So having a Rockstar narrative – recurrently focused on the thorough development of a single character with others acting primarily as supplement – include three protagonists, is as flashy a proposal as it is a daunting one. Many of the developer’s devout refused to think twice about the challenges related to the additional player-characters, fully trusting in Rockstar’s moxie to pull-off the feat. While they don’t do so with perfection, they don’t stray far from it. Continue Reading