Note: This page, and the text within it will be updated with each new episode of The Wolf Among Us. As such, we aren't scoring it for now. Scroll down to find groups of paragraphs referring to single episodes, or go ahead and read the whole thing.
Describing last year’s The Walking Dead as a tough act to follow would be a monumental understatement. The hit not only told a wonderfully emotional story — with great characters and dialog to boot, but it also effectively breathed new life into point-and-click adventure games, an achievement developer Telltale has been working toward since inception. It proved that not only could the genre provide intense gameplay moments when called for, but that was capable of adequately hosting an engaging narrative. At the same time, it managed to generate a strong following of fans who have been clamoring for a second season to the episodic zombie drama. While that’s certainly in the works, for now fans will have to settle for another empathy-based choice-driven Telltale game, only this one takes place in a drastically different setting. Continue Reading
You’ve probably seen several ARMA III-related articles on the site since it released last September. With each major update it received, we gave our in-depth impressions, but refrained from giving the game a score since it felt unfinished, but full of potential. Now that it’s final campaign episode, “Win”, has released, we feel it’s time to give the game a proper review, and a score. If you’d like, you can look back at our previous coverage here, here, and here.
Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
As a huge fan of the show, I couldn’t help but sport a smile as soon as the title screen flickered on. The show’s characters are charmingly presented in a pixilized fashion and cheerily “blip” closer and closer to the screen before sharing one of their trademark knuckle-touches. A chiptune-variant of the theme song chirping all the while. Any hopeful would have trouble thinking anything other than: “*This* will be the game that does the show justice.” While it certainly isn’t, the assumption did hold true for a little while. Continue Reading
Many of the PS4′s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
About ten years ago when I was first introduced to him, I never imagined Rayman would star in one of my all-time favorite platformers. Sure, Rayman 1, 2 and 3 were good fun. But I felt they lacked the precision, and challenge that can be found in other games of its time, and catagory. A few years later, Rayman dropped the genre almost entirely, in favor of becoming the minigame-centric “Rabbids” series’s mascot. It was a financially successful change, but one that I was never a fan of. Then about three years ago, my outlook on the franchise changed dramatically. While watching E3, there was talk of bringing the Rayman series back to its Origins. And the game they announced did that, and a whole lot more. It breathed new life into the platforming genre with its hectic nature, and gorgeous art-direction. It became one of my favorite platformers of all time… and Legends tops it without breaking a sweat. Continue Reading
You know what? It’s almost a shame we have so many good games to play nowadays… hear me out. If I had played The Bureau about seven years ago my mind would have been completely blown. But in this age where games like Mass Effect and Bioshock exist, I can’t help but feel incredibly blasé about this alien shoot-em-up. The Bureau is just okay, and in this day and age, that’s an issue. Continue Reading
Check. Stamp. Next. Continue Reading
What started off as a small Kickstarter-funded project has morphed into a full-on downloadable title being published by none other than Ubisoft. The game was toted as being “the hardest platformer ever”, and for having an infinite number of levels. But does Cloudberry Kingdom‘s gameplay match its ambitious promises? The answer is: sort of. Continue Reading