What started off as a small Kickstarter-funded project has morphed into a full-on downloadable title being published by none other than Ubisoft. The game was toted as being “the hardest platformer ever”, and for having an infinite number of levels. But does Cloudberry Kingdom‘s gameplay match its ambitious promises? The answer is: sort of. Continue Reading
In this Episode of Shtick Look, I take you through some of the story, and a handful of the procedurally-generated levels Cloudberry Kingdom offers. And fail miserably many, many times.
Today is a new day. But more importantly, today brings the premiere of a brand new episode of Shtick Look! Continue Reading
I’ve been promising video content since the inception of this site, and I’m finally making good on that promise. Continue Reading
A special “Skylanders” edition of Monopoly was released, and is available for $40. Continue Reading
With Mario stepping to the side for what Nintendo is calling “The year of Luigi”, Luigi’s Mansion: Dark Moon is — in theory — the perfect opening for everyone’s favorite green-wearing underdog. With its predecessor being such a beloved cult classic, could a portable rendition with a significant amount of both gameplay and progression changes do anything for fans of the GameCube launch title? Continue Reading
Scribblenauts Unlimited has been racking on my brain since I finished it about two weeks ago. “Is it good?” “Is it… not good?” I really can’t seem to make up my mind. While there’s no doubt that I enjoyed a good portion of my time with it, some of its flaws are very troublesome. Its ideas are ambitious, but is it really worth anyone’s time? Continue Reading
If someone were to walk up to you eight years ago and say “Hey! There’s going to be a Lego game based on those Peter Jackson movies that are based on those Tolkien books!”… you would probably call them a crazy person. But today – in the year 2012 – it probably wouldn’t surprise you too much. Since 2005′s Lego Star Wars: The Video Game, players have been bombarded with a whopping twelve (yes, twelve) Lego games. While not every one of them has met critical acclimation, that doesn’t stop players from enjoying these brick-based re-imaginings.
Then again, just because you’ve come to expect a Lego game for every franchise, that doesn’t make Lord of the Rings any less sacred. Could the transition to brick possibly do anything for Lord of the Rings fans? Or even the Lego fans? This is a tricky question to answer. Continue Reading
Three years ago, Borderlands released to a skeptical audience. People were generally excited for it when it was first revealed, but it underwent a major overhaul about half way through it’s development. It’s semi-realistic graphics were replaced with the more stylized cel-shaded look, and it’s tone made the transition from semi-serious to comical. Many people were upset by these changes. In the end, Borderlands was well received by critics and sold over three-million copies in it’s first five months of release. However, it was criticized for it’s “weak ending” and sub-par controls. Has publisher Gearbox learned it’s lesson? Or are fan’s dreams of improvement left to rot in the borderlands.